Fix bug select in market
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This commit is contained in:
2025-11-15 13:17:40 +01:00
parent c22c2fb254
commit f841780ed9
4 changed files with 141 additions and 101 deletions

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@@ -1,5 +1,9 @@
# Changelog
### 1.6.1 (2025-11-15)
- correction du bug de sélection de village dans le marché
## 1.5.1 (2025-11-13)
- fonctionnalité de multi-attaques dans la même seconde

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@@ -1,9 +1,12 @@
{
"manifest_version": 3,
"name": "KAplus",
"version": "1.5.1",
"version": "1.6.1",
"author": "Samuel Campos - netoik.io",
"developer": {
"name": "Samuel Campos",
"url": "https://git.netoik.io/samuel/kaplus"
},
"description": "Extension développée pour améliorer l'expérience de jeu KingsAge (fonctionne avec ou sans premium)",
"browser_specific_settings": {

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@@ -5,8 +5,8 @@
"firefox"
],
"release_notes": {
"fr": "- fonctionnalité de multi-attaques dans la même seconde",
"en-US": "- feature multi-attack in same second"
"fr": "- correction du bug de sélection de village dans le marché",
"en-US": "- fix bug on selecting village in market"
}
}
}

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@@ -65,109 +65,142 @@ function shortcutElementReplace(elt, img, text) {
}
}
/* Improve main menu display */
let layCastleTopElements = document.getElementsByClassName("lay_castle_top");
if (layCastleTopElements.length === 1) {
document.getElementById("banner_skyscraper").remove();
function main() {
/* Exit immediately if not on game page */
let layCastleTopElements = document.getElementsByClassName("lay_castle_top");
if (layCastleTopElements.length === 0) {
return;
}
let shortcutElements = layCastleTopElements[0].getElementsByClassName("shortcut_element");
shortcutElementReplace(shortcutElements[0], "ranking", shortcutElements[0].textContent.replace(/[^0-9]/g, ""));
shortcutElementReplace(shortcutElements[1], "ally", "");
shortcutElementReplace(shortcutElements[2], "profile", "");
shortcutElementReplace(shortcutElements[3], "premium", "");
shortcutElementReplace(shortcutElements[4], "messages", "");
shortcutElementReplace(shortcutElements[5], "tools", "");
shortcutElementReplace(shortcutElements[6], "favorites", "");
let shortcutContainers = layCastleTopElements[0].getElementsByClassName("shortcut_container");
shortcutContainers[0].classList.add("shortcut_container_left");
shortcutContainers[2].classList.add("shortcut_container_right");
}
/* Remove iframe banner */
document.getElementById("banner_skyscraper").remove();
/* Display unit-points on user profile */
if (document.body.id === "info_player") {
let mainContentPane = document.getElementsByClassName("contentpane")[1];
let borderLists = mainContentPane.getElementsByClassName("borderlist");
let playerPropertiesTable = borderLists[0];
let playerPropertiesRows = playerPropertiesTable.getElementsByTagName("tr");
let totalPoints = num(playerPropertiesRows[2].getElementsByTagName("td")[1].textContent);
let villagesCount = num(playerPropertiesRows[4].getElementsByTagName("td")[1].textContent);
/* Improve navbar icons */
let shortcutElements = layCastleTopElements[0].getElementsByClassName("shortcut_element");
shortcutElementReplace(shortcutElements[0], "ranking", shortcutElements[0].textContent.replace(/[^0-9]/g, ""));
shortcutElementReplace(shortcutElements[1], "ally", "");
shortcutElementReplace(shortcutElements[2], "profile", "");
shortcutElementReplace(shortcutElements[3], "premium", "");
shortcutElementReplace(shortcutElements[4], "messages", "");
shortcutElementReplace(shortcutElements[5], "tools", "");
shortcutElementReplace(shortcutElements[6], "favorites", "");
let villagesTable = borderLists[1];
let villagesRows = villagesTable.getElementsByTagName("tr");
let villagesPoints = 0;
for (let i=1; i<villagesRows.length; i+=1) {
villagesPoints += num(villagesRows[i].getElementsByTagName("td")[2].textContent);
}
let villagesBonus = 2250 * Math.max(0, villagesCount - 1);
/* Center navbar */
let shortcutContainers = layCastleTopElements[0].getElementsByClassName("shortcut_container");
shortcutContainers[0].classList.add("shortcut_container_left");
shortcutContainers[2].classList.add("shortcut_container_right");
let armyPoints = totalPoints - villagesPoints - villagesBonus;
let armyPercent = "-";
if (villagesCount > 0) {
armyPercent = (Math.round(armyPoints / villagesCount) / 100).toString() + " %";
}
/* Parse url params and switch case */
let urlParams = new URLSearchParams(window.location.search);
let section = urlParams.get("s");
let module = urlParams.get("m");
let sub = urlParams.get("sub");
playerPropertiesTable.appendChild(createRow("Points troupes:", str(armyPoints)));
playerPropertiesTable.appendChild(createRow("% points troupes:", armyPercent));
}
/* Display unit-points on user profile */
if (section === "info_player" && (module === "profile" || module === null)) {
let mainContentPane = document.getElementsByClassName("contentpane")[1];
let borderLists = mainContentPane.getElementsByClassName("borderlist");
/* Display unit-points on village overview */
if (document.body.id === "overview") {
let settlements = document.getElementById("settlement").textContent.split("|");
let noBorderRows = document.getElementsByClassName("noborder");
let villagePointsRow = noBorderRows[0];
for (let i=0; i<noBorderRows.length; i++) {
if (noBorderRows[i].textContent.startsWith("Points:")) {
villagePointsRow = noBorderRows[i];
break;
}
}
let unitPointsRow = villagePointsRow.cloneNode(true);
villagePointsRow.getElementsByTagName("td")[1].textContent = "Points village: " + settlements[3];
unitPointsRow.getElementsByTagName("td")[1].textContent = "Points troupes: " + settlements[4];
villagePointsRow.after(unitPointsRow);
}
let playerPropertiesTable = borderLists[0];
let playerPropertiesRows = playerPropertiesTable.getElementsByTagName("tr");
let totalPoints = num(playerPropertiesRows[2].getElementsByTagName("td")[1].textContent);
let villagesCount = num(playerPropertiesRows[4].getElementsByTagName("td")[1].textContent);
/* Allow multiple attacks */
if (document.body.id === "build_barracks_command") {
let table = document.createElement("table");
table.classList.add("borderlist");
let tbody = document.createElement("tbody");
let tr = document.createElement("tr");
let th = document.createElement("th");
th.textContent = "Nombre d'attaques:";
tr.appendChild(th)
let td = document.createElement("td");
let input = document.createElement("input");
input.setAttribute("type", "number");
input.setAttribute("name", "attack_count");
input.setAttribute("value", "1");
td.appendChild(input);
tr.appendChild(td);
tbody.appendChild(tr);
table.appendChild(tbody);
let form = document.getElementsByTagName("form")[0];
let firstInput = form.getElementsByTagName("input")[0];
form.insertBefore(table, firstInput);
form.addEventListener("submit", function(event) {
event.preventDefault();
let formData = new FormData(this);
let attackCount = parseInt(formData.get("attack_count").toString());
formData.delete("attack_count");
let sent = 0;
for (let i = 0; i < attackCount; i ++) {
let xhr = new XMLHttpRequest();
xhr.onload = function() {
sent ++;
if (sent === attackCount) {
window.location.replace(xhr.responseURL);
}
}
xhr.open(this.method, this.action, true);
xhr.send(formData);
let villagesTable = borderLists[1];
let villagesRows = villagesTable.getElementsByTagName("tr");
let villagesPoints = 0;
for (let i = 1; i < villagesRows.length; i += 1) {
villagesPoints += num(villagesRows[i].getElementsByTagName("td")[2].textContent);
}
});
let villagesBonus = 2250 * Math.max(0, villagesCount - 1);
let armyPoints = totalPoints - villagesPoints - villagesBonus;
let armyPercent = "-";
if (villagesCount > 0) {
armyPercent = (Math.round(armyPoints / villagesCount) / 100).toString() + " %";
}
playerPropertiesTable.appendChild(createRow("Points troupes:", str(armyPoints)));
playerPropertiesTable.appendChild(createRow("% points troupes:", armyPercent));
}
/* Display unit-points on village overview */
if (section === "overview") {
let settlements = document.getElementById("settlement").textContent.split("|");
let noBorderRows = document.getElementsByClassName("noborder");
let villagePointsRow = noBorderRows[0];
for (let i = 0; i < noBorderRows.length; i++) {
if (noBorderRows[i].textContent.startsWith("Points:")) {
villagePointsRow = noBorderRows[i];
break;
}
}
let unitPointsRow = villagePointsRow.cloneNode(true);
villagePointsRow.getElementsByTagName("td")[1].textContent = "Points village: " + settlements[3];
unitPointsRow.getElementsByTagName("td")[1].textContent = "Points troupes: " + settlements[4];
villagePointsRow.after(unitPointsRow);
}
/* Allow multiple attacks */
if (section === "build_barracks" && module === "command" && sub === "send") {
let table = document.createElement("table");
table.classList.add("borderlist");
let tbody = document.createElement("tbody");
let tr = document.createElement("tr");
let th = document.createElement("th");
th.textContent = "Nombre d'attaques:";
tr.appendChild(th)
let td = document.createElement("td");
let input = document.createElement("input");
input.setAttribute("type", "number");
input.setAttribute("name", "attack_count");
input.setAttribute("value", "1");
td.appendChild(input);
tr.appendChild(td);
tbody.appendChild(tr);
table.appendChild(tbody);
let form = document.getElementsByTagName("form")[0];
let firstInput = form.getElementsByTagName("input")[0];
form.insertBefore(table, firstInput);
form.addEventListener("submit", function (event) {
event.preventDefault();
let formData = new FormData(this);
let attackCount = parseInt(formData.get("attack_count").toString());
formData.delete("attack_count");
let sent = 0;
for (let i = 0; i < attackCount; i++) {
let xhr = new XMLHttpRequest();
xhr.onload = function () {
sent++;
if (sent === attackCount) {
window.location.replace(xhr.responseURL);
}
}
xhr.open(this.method, this.action, true);
xhr.send(formData);
}
});
}
/* Fix select bug in market */
if (section === "build_market" && (module === "send" || module === null)) {
let select = document.getElementsByName("village_name")[0];
select.removeAttribute("onchange");
select.addEventListener("change", function () {
let sendX = document.getElementById("send_x");
let sendY = document.getElementById("send_y");
if (this.selectedIndex === 0) {
sendX.value = "";
sendY.value = "";
} else {
let xy = this.value.split("|");
sendX.value = xy[0];
sendY.value = xy[1];
}
});
}
}
main();